![zelda gif 2](images/Zelda/zelda_clip_2.gif)
![zelda gif 2](images/Zelda/zelda2.gif)
About Zelda Dungeon Project
The Zelda Dungeon Project is an attempt to recreate gameplay from level 1 in The Legend of Zelda
Development Details
- Development Cycle: 3 weeks (Agile)
- Team: 2 Student Developers
- Engine: Unity
- Programming Language: C#
Role: Gameplay + Audio Programmer
- Programmed logic for dungeon traps, unlocking doors, player combat mechanics and item placements.
- Implemented a custom mechanic not present in the original game, adding new gameplay to the player experience.
- Developed audio events for playing dungeon music and combat sound effects.
- Utilized Jira for managing project deliverables and ensuring game features were implemented by their deadlines.
Post-Mortem
- What Went Right: Team synergized well and were able to re-create most aspects of the original dungeon.
- What Went Wrong: Time management issues midway in development lead to crunch time, resulting in some features being rushed or incomplete.
- Lessions Learned: Set aside time everyday to work on the project, instead of 2-3 times per week. Remain conscious of design choices and scope, ensuring that features are structured well, but not over-engineered.