Nigel's Game Development Portfolio
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Automation Generation Blog

This is a blog for a Proceedural Generation Tool I am working on for EECS 499-Game Development Independent Research. Links to the tools progress are posted under here weekly.

Access a web build of the tool here: Click Link

Posts

  • 9/13/2020 Finding Academic Papers on Procedural Generation Tools
  • 9/15/2020 Market Research on Relevant Industries
  • 9/15/2020 Stakeholder Archetypes
  • 9/23/2020 Stakeholder Outreach and Prototyping
  • 9/29/2020 Interviewing Stakeholder and Determining Direction for Project
  • 10/6/2020 Tool Development Intro
  • 10/13/2020 Color and Map Preview
  • 10/21/2020 3D Mesh Generation and Stakeholder followups.
  • 10/28/2020 Custom Textures.
  • 11/1/2020 UI Improvements.
  • 11/11/2020 Bug Fixes and Beginning Tree Placement.
  • 11/17/2020 Possion Distribution for Item Placement
  • 12/19/2020 Final Blog Post