The Magic Hat Post-Mortem
After The Magic Hat's development, my team had a post-mortem where we reflected on our experience. Below is a summary of what we discussed.
What Went Well
- The core mechanic (asymmetric co-op between projectile and shield players) required no significant overhauls in its design during development.
- The team was quick to address player feedback, and the game gradually improved for each sprint in its development cycle.
- By using git and code reviews on pull requests, merge conflicts were largely prevented. Also, we were able to detect game-breaking code before it caused issues with our builds.
What Went Wrong/Areas for Improvement
- Playtesters frequently criticized the mapping of controls, often due to poor layout and personal preferences.
- Due to budget constraints, the team had to depend on Xbox controllers provided by the course (EECS 494) staff. Due to this, only xbox controller support is guaranteed.
- The team originally intended to implement 9 different boss battles. However, time constraints only allowed us to implement 3 with an acceptable level of polish and bug fixing.